Something Something Blah Blah Blah Are No Fun Unless They Are Shared With Everyone.

Tell you a secret?  Well, which one, I have two major ones.  Secret A) major life changer or Secret B) how I really broke my neck.

Let’s go with secret B.  At this point, if you have known me for awhile, it is actually no secret that I broke my neck.  Very few people really know how though.  For awhile, I told every person a different story just for the fun of it.  I once told someone I played in a metal cover band, and that we were so “metal” I broke my neck while stage diving.  Clearly a lie.  I have said I was in a car wreck, skateboarding accident, on and on.  But what really happened?  Well here goes.

It was my cousins wedding shower, my mom got the bright idea to rent a moon bounce, at this pint, you can probably see where this is going…  Anyways, my brother and I were wrestling on it, and he picked me up, and dropped me on my head, thus breaking my neck…

There ya go.  It is no longer a secret.


Fear Factor – Results

When hypothesizing my Fear experiment, I came to the conclusion that most of my classmates would be understand about my fear.

The reaction I got was shocking.  Most people looked shocked and that was about it.  Few people looked understanding, probably because they find themselves in the same situation that I do.

I expected that everyone would be understanding. After all, it is known that I am a gamer.  But what I actually got as a response was more alarming to me.  Along with the shock, I did see a few reactions of nearly disgust on a few faces.  Almost as if how could I spend that much of my life playing video games that have no real outcome on my life?

How would I change my experiment?  I would document every moment of gaming for a month.  Maybe even longer.  And compare that to how much I work, go to school, and do homework as well as sleep.  I feel that on a longer experiment.


One question struck me the most.

Would I be able to quit?

At first I thought, well yeah, I definatly could.  They are just games.  But then I realized that they just weren’t games to me.  I often feel like I can’t accomplish what I wish I could do in real life.  Every boy, girl, whatever has the dream of being a hero.  They want to save people, or everyone, or the universe.  But let’s be honest.  Not everyone is cut out for that, or physically able to.  I sometimes play games for the feeling of accomplishment, the fact that I can play as someone, and feel like they are me, and save the universe appeals to me.  Mass Effect has been one of my all time favorite series of games.  Recently in March the 3rd, and suppose to be final installment was released.  I played 25 hours plus the week it came out.  I loved the game, but once I beat it, and saw the outcome of what me, or my character chose to do, I honestly felt depressed.  It felt great to fight for the universe for 3 games.  And then, the very end, when everything was concluded and all the story arcs of the characters were finished, I found myself sad, torn apart, and slightly depressed about those who died.  It was kind of a huge realization to me.

I also play games for the competitiveness.  I am not an athletic person, by any means.  I physically cannot run anymore, lift heavy objects, etc.  And when I play multiplayer games I feel like the better I am I can make up for that.  If I can beat a group of players, there is my feeling of success in competitiveness.

I also play games to relax, escape from the world, and my problems, and solve someone elses.  Playing Skyrim is a blast for me.  I am teleported to this world where I am a Dragonborn, the only person in this world who can fully kill a dragon, and the entire fate of this land is up to me.  I don’t have to deal with the main problem right away, but I can go outside and adventure, hunt animals, make friends, etc.

I really don’t think I could quit playing games so much.  I could most likely cut back, but not fully quit playing for long periods of time.


The fear project that most appealed to me was Kumar.  One main part struck me.  He doesn’t want to end up like his brother.  And neither do I.  His fear is exactly matched to mine.  I know other people feel the way, but to find someone and see that they understand, and that they know I understand really got to me.

What Has Struck Sideways

What has struck sideways?

The one that has struck me the most was the reading a book assignment, and everything building up to it.  Why?  Because up to that point I rarely thought of anything as the product of more than one thing(s) or person(s).  Now, when I look at something, and examine it, I see different aspects of people in it. Their contributions, and what it took to make the finished product.

The second thing that has gotten me was the totem section.  The whole idea of doing an assignment that makes me concentrate on myself more than the actual assignment was great.  I got to sit, drink root beer, ginger beer, and do what I wanted to do, instead of slaving away at a project.

The third thing that got me, was the tiger/captivity section.  I loved the idea that our homework/project/meditation, or whatever you want to call it, depended on chance and/or fate.  Open a book, point to something, that is it.


My experience in this class has been far different from that of others.  It is beyond refreshing to be in a class where its more engaging that others.  The fact that we bond, as a class, with the professor, instead of listening to the professor lecture us in, and never really getting to know the class as individuals.  I wish that most classes would be like this, instead of the traditional format.

From the rest of this class, I would love to see more in depth and personal analysis.  Which I feel is coming with the fear project.

Unexpected Improv

For the unexpected improv, I started to struggle with what to do with a ginger beer bottle.  Making wind chimes out of it would be idiotic, because how common is that?  I thought about melting it down, and turning it into something else, but it would take awhile to melt the bottle down.  Finally I remembered I had a bunch of left over Christmas lights that I bought on sale from work.

Taking the lights, I first spliced them down.  I cut a few extra off and used electrical tape to contain the wires. From there, I simply pushed the wires into the bottle.  Simple enough, right?

(ignore the webcam picture)

After that, I bent the cap a little to accomedate the wire coming out of the top, and then I twist tied the wire down (to prevent top heaviness.)

Thus, giving me:

Ignore the moronic look on my face…

I am really pleased with the way the label lights up.


I suppose this could be used as decorations in a bar, or a restruant like T.G.I Fridays (but cooler, that place kind of sucks.)

Class Reflection – 2/27/2012

To date, today’s class intrigued me the most.  The moment John Cages’ 4″33″ was brought up, my attention snapped too.  Seeing that many people have not heard of the piece did not shock me.  What shocked me, was their reaction.  I first heard about John Cage when I was a junior in high school.  After reading about the piece, I immediatly researched it, watched the YouTube video.  I fell in love.  I don’t want to toot my own horn (I really hate that expression) but I understood it immediatly.

In my opinion, the whole point of music is to focus on the emotion, and the sounds that are being introduced to you.  But in that time, we lose track of the outside world, and the outside sounds that we often forget about.  John Cage composed 4″33″ to take the focus away from the music, and and put the focus of the listeners into the moment that they are there, listening to what they aren’t hearing.

Sadly, I was disappointed to see the reaction of the students.  Being in the class, I figured that their reactions would be that of understand.  Instead of being pissed, disappointed, feeling like it was a waste of time.  The point is to listen to something other than the music.  Listen to your heartbeat.  The breathing of others.  Think about what it goes in to make those sounds, or feelings.

Tyger Tyger Burning Bright (Or Escaping From a Zoo)

Based on tigers being held captive, blah blah blah, I decided to create a mock-up of a Flash game.  The idea of the game is you are playing as a tiger, that wants to escape from the zoo.  To beat the level, you have to jump over the zoo keeper and get to the edge of the screen.  As the game advances, the zoo keeper gets faster, and even jumps when you jump, or at random times.


Follow this link to get to the game:

To play. Use A and D keys to move.  Use the space bar to jump.  To play again, refresh the page.

50 What If Questions:

  1. What if Beth didn’t tell us to do the what if questions?
  2. What if I made a better game
  3. What if I didnt do the assignment
  4. What if animals aren’t locked in the zoo, but humans are, and the outside world is the zoo
  5. What if I wasn’t in college?
  6. What if I choose to do a different kind of game?
  7. What if I didn’t know what  a game was?
  8. What if Beth said not to do a game?
  9. What if my game sucks?
  10. What if my idea didn’t work?
  11. What if someone else did my idea?
  12. What if I couldn’t program?
  13. What if a monkey could write a better game?
  14. What if my graphics looked better?
  15. What if I added more to the game?
  16. What if I lost the game?
  17. What if this game made me money?
  18. What if I hate the game?
  19. What if I make it better?
  20. What if I I didn’t have 30 more questions to go?
  21. What if games were never created?
  22. What if I didn’t make a game?
  23. What if everybody laughs at my game?
  24. What if I can’t come up with anymore what if questions?
  25. What if, we are a video game, and some higher power is just playing with us to a newer version comes out?
  26. What if Men in Black 3 wasn’t coming out?
  27. What if Willow Smith didn’t whip their hair back and forth?
  28. What if i just wrote the questions and that was that?
  29. What if I hadn’t taken this class?
  30. What if this wasn’t the actual project?
  31. What if there is no project?
  32. What if I focused my questions back on the game?
  33. What if I coded it in a different language?
  34. What if it was more fun?
  35. What if it didn’t work?
  36. What if my computer blew up during coding?
  37. What if I just drew it out as documentation?
  38. What if I hired people to make it for me?
  39. What if the people I had hired, quit on me?
  40. What if I had less than 10 questions to go?
  41. What if I am running out of questions?
  42. What if i change my mind at the last minute and make something else?
  43. What if my first idea was better than this one?
  44. What if I painted by car like a tiger for this project?
  45. What if I adopted a tiger?
  46. What if there were no tigers?
  47. What if there was no World Wildlife fund?
  48. What if tigers were just a figment of our imagination?
  49. What if games were figments of our imagination?
  50. What if I wasn’t done with this just yet?